ilonium.dev

Who's playing

Every client says hello to us every five minutes. Nobody has to be logged in and nobody types anything — the game signs the hello with a key it made the first time it ran, and the numbers below are counted from the hellos that checked out.

online right now
played today
played this week
peak this month
installs, all time

Last 24 hours

24h ago12hnow

Builds

    Systems

      Asking the server…

      What is actually counted

      The hello carries three things: that this installation exists, which build it is, and whether it is Windows, macOS or Linux. It carries no names, no addresses you can read here, and no numbers — the client cannot tell us how many players there are, because it never sends a count. Everything on this page is worked out on our side from arrivals we could verify.

      Keys are free to make, so a signature alone would not stop somebody inventing ten thousand players. New keys arriving in a crowd from one address stop being counted after the first handful. They are not turned away — they simply do not appear above.